This list is shorter than usual, but the reason for this will become clear during stage 2. Moss on rock faces - 125, >50% humidity. ![]() Moss on boulders - 50, >40% humidity, 70% humidity, >15 ☌.This stability will go down as players dredge the ocean and fill the map with dirt, but none of the optional goals need geological stability, and players can safely ignore this number. So while players should surround each Dredger to give Tidal Turbines a more effective range, they should also leave a path that allows the Recycling Drone to reach and recycle the Dredgers.Īs for the global stats, players will see both temperature and humidity making a return, along with a new number: geological stability. Most of the map outside the central hole and ocean edge is shallow, and so building a Dredger and then recycling it is the best way for players to bring power (and thus Toxin Scrubbers) to most of the map. It can support 8 buildings, putting it between the Wind Turbine and Geothermal Plant, and its range is 6 tiles. ![]() The Tidal Turbine is the game's third available power source. Fortunately, an empty Dredger will leave behind deep ocean tiles since it pulled out all the soil. By recycling a Dredger, players will unlock the Tidal Turbine, which can only sit on deep ocean tiles. However, that's a bad idea on this map because there's something else players need to do and one more building in the tier 1 tab that needs unlocking. However, if a chosen space has fewer tiles in range than what the Dredger can deliver, it'll fill the available tiles and no more.Ī Dredger also counts as a Monorail Node, and so players can send dirt to the opposite side of the map using Nodes. Each dredge also produces a specific number of tiles, so by choosing a spot between several buildings, the new wasteland will spread out to fill the spaces between. Each dredge costs 15 leaves, and each Dredger can dredge 3 times before it runs out of dirt. Players can place the Dredger on any 3x3 square of shallow ocean tiles, and by clicking on the Dredger they can convert a section of shallow ocean tiles to basic wasteland tiles. The Undersea Dredger pulls up silt and rock from the seafloor below it and converts it into land. This makes it easy to build a Monorail network across the whole map, and something else worth pointing out is that the cost of moving a building is 30 while the cost of a new Toxin Scrubber or Irrigator is 50. Players should also note that building rooftops count as concrete tiles, and concrete works identically to rock tiles. ![]() Each one is worth 100 leaves, and the skyscraper frames they leave behind will be useful later. Something players should do right away is recycle the derelict skyscrapers. As for the tier 1 building tab, players start with the Loading Dock, Monorail Node, Toxin Scrubber, Irrigator, Seismic Detonator, and the new Undersea Dredger. The climate tab features all the buildings from earlier maps: the Cloud Seeder, Combustor, Dehumidifier, and Flash Freezer. The exact shape is randomized, just like the other maps, but there's always a strip of land along the northwest, some deeper ocean to the southeast, a set of flooded buildings that sometimes rise above the surface, several derelict skyscrapers, and a big pit in the center where a free Recycling Drone hangs out. This map is very unusual compared to previous areas.
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