![]() The latter often combined with Brann Bronzebeard and Kael’thas Sunstrider to one-turn-kill (OTK) the opponent. Cards like Topior the Shrubbagazor and Scale of Onyxia provide the sacrifices necessary to trigger Insatiable Devourer and Sire Denathrius, which have game-winning effects. With Guff and other ramp cards as a baseline, Ramp Druid takes great advantage of the new Infuse mechanic. Guff got hit with a nerf, but it shouldn't be enough to rid you of him entirely, something Ramp Druid is extremely grateful for. Still, if you want to play some spooky scary skeletons, you shouldn’t have too much trouble climbing with this deck.ĭid someone say “Wildheart Guff?” What’s that? You never want to see that card again? Well, too bad. Related: Hearthstone: Best Cards From New Expansion Forged In The BarrensUnfortunately, this deck is overshadowed by power of Big Spell Mage, which accomplishes similar goals more effectively. Bringing you the best of Hearthstone decks (Standard, Wild, Duels, Classic), articles, news, beginner guides & competitive content Seat of the Pantheon. ![]() It runs the full skeleton package as control tools, before finishing off the opponent with a suite of heavy hitters including Kel’Thuzad, the Inevitable, Mordresh Fire Eye, and Sire Denathrius. The colloquially named Spooky Mage is a Mage deck that goes all in on the skeleton theme that was introduced in the Murder at Castle Nathria expansion. ![]() Questline Warrior is a twist on Aggro Pirate Warrior decks. With many powerful new Pirates added, the deck is stronger than ever before, granting it a place in S tier. Arcane Artificer is a solid defensive card. Kobolds brought along a few cards that can help support this archetype. It is a more control based deck that uses higher mana spells which allows for Dragoncaller Alanna to produce a boards filled with 5/5 Dragons. If you like Control Shaman as an archetype, don't be shy about giving it a chance in the current meta. Questline Warrior was a menace on the ladder for a large past of the past year and continues to do so with the release of Voyage to the Sunken City. Big Spell Mage is a new archetype introduced in the Kobolds and Catacombs expansion. This deck is often overshadowed by stronger control options in the meta, but don't mistake relative weakness for unplayability. It also has a lot of defensive tools to keep it alive until it can end the game using powerful Infuse cards like Insatiable Devourer and Sire Denathrius to close out the game. It runs Prince Renethal, and it makes full use of the extra ten cards that allows it to fit in.
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